![]() ![]() More info See in Glossary and Mixed Lights in the Progressive Lightmapper A tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. Unity pre-calculates the illumination from Baked Lights before runtime, and does not include them in any runtime lighting calculations. Enabling and disabling baked cookiesįor Projects created in Unity 2020.1 or above, baked cookies are enabled for Baked Lights Light components whose Mode property is set to Baked. See render pipeline feature comparison for more information about support for cookies across render pipelines. ![]() An example of baked fake caustics achieved using baked light cookies. If you are using Universal Render Pipeline (URP) see the Light component reference for more information on using Cookies. Unity lets you choose from pre-built render pipelines, or write your own. To apply a cookie to a Light in Unity, assign a texture to the Cookie field of a a Light component.Ĭookies may support different features depending on the render pipeline A series of operations that take the contents of a Scene, and displays them on a screen. Effects you can simulate with cookies include caustics, soft shadows, and light shapes. ![]() Cookies are an efficient way of simulating complex lighting effects with minimal or no runtime performance impact. A cookie is a mask that you place on a Light to create a shadow with a specific shape or color, which changes the appearance and intensity of the Light. ![]()
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