![]() ![]() I began spriting a couple years ago in hopes of heavily modifying Akumakou Dracula X: Gekka no Yasabou for the Saturn. There is a bit of the horse before the carriage going on here. Never before played 3rd Castle, "The Ruins of Castle Dracula." An epilogue to the good ending of SotN. 16:9 layout redrawing the visually available screen as opposed to shrinking it. Reworked Saturn Sprites, revision of the Prison and Living Gardens (inspiration and resources only.) DXX Bosses (some) and other legacy sprites CVIII Style Switching replete with co-op puzzles (Chronological Playing, disable/enable cutscenes, all relics and acquired equipment) Lv1 start 7 never before seen bosses (approximately 140 new frames of animation thus far.) Entirely altered Inverted Castle layout. Unified leveling system for all 3 characters. Maria remade combining and altering her various skills, her adventure is exploration bound as are each characters with different abilities being found. "Reminisce of Rondo" retelling in segments with its own Castle Map (fully connected) and capable to be explored by all characters (at a later time in the game.) Item Relocations, redressing the level up system, methods of acquiring certain abilities changing etc I had an old document detailing what the project was meant to be years ago, but now my interest has returned. His project is much further along and I am not sure how closely our vision is. ![]() It is not currently affiliated with Esco but I am open to a working relationship. The project is called "Dracula X: Extended Overture" as its working title. Unity wins because of better documentation and it is more fluid between designers. ![]() There was discussion on whether or not to proceed in Unity or Godot. I redressed this topic here to get a better sense of what is to come. Alot is being poured into this project at this point, and still more to come. ![]()
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